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AGENT SKILL

algorithmic-art

algorithmic-art 是面向软件开发、内容与媒体的 Agent Skill,来自 skillcreatorai/Ai-Agent-Skills。查看技能说明、操作步骤与使用约定,并通过原项目了解详细用法。

Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems.

SKILL.md

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namealgorithmic-art
descriptionCreating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems.
sourceanthropics/skills
licenseApache-2.0

Algorithmic Art

Create generative art with code using p5.js, featuring seeded randomness for reproducibility.

Core Concepts

Seeded Randomness

// Use seed for reproducible results
function setup() {
  randomSeed(42);
  noiseSeed(42);
}

Noise Functions

// Perlin noise for organic patterns
let x = noise(frameCount * 0.01) * width;
let y = noise(frameCount * 0.01 + 1000) * height;

Common Patterns

Flow Fields

let cols, rows, scale = 20;
let particles = [];
let flowfield;

function setup() {
  createCanvas(800, 800);
  cols = floor(width / scale);
  rows = floor(height / scale);
  flowfield = new Array(cols * rows);

  for (let i = 0; i < 1000; i++) {
    particles.push(new Particle());
  }
}

function draw() {
  let yoff = 0;
  for (let y = 0; y < rows; y++) {
    let xoff = 0;
    for (let x = 0; x < cols; x++) {
      let angle = noise(xoff, yoff) * TWO_PI * 2;
      let v = p5.Vector.fromAngle(angle);
      flowfield[x + y * cols] = v;
      xoff += 0.1;
    }
    yoff += 0.1;
  }

  particles.forEach(p => {
    p.follow(flowfield);
    p.update();
    p.show();
  });
}

Recursive Trees

function branch(len) {
  line(0, 0, 0, -len);
  translate(0, -len);

  if (len > 4) {
    push();
    rotate(PI / 6);
    branch(len * 0.67);
    pop();

    push();
    rotate(-PI / 6);
    branch(len * 0.67);
    pop();
  }
}

Particle Systems

class Particle {
  constructor() {
    this.pos = createVector(random(width), random(height));
    this.vel = createVector(0, 0);
    this.acc = createVector(0, 0);
    this.maxSpeed = 4;
  }

  follow(flowfield) {
    let x = floor(this.pos.x / scale);
    let y = floor(this.pos.y / scale);
    let force = flowfield[x + y * cols];
    this.acc.add(force);
  }

  update() {
    this.vel.add(this.acc);
    this.vel.limit(this.maxSpeed);
    this.pos.add(this.vel);
    this.acc.mult(0);
  }

  show() {
    stroke(255, 5);
    point(this.pos.x, this.pos.y);
  }
}

Color Palettes

// Define palette
const palette = ['#264653', '#2a9d8f', '#e9c46a', '#f4a261', '#e76f51'];

// Random from palette
fill(random(palette));

Best Practices

  • Use noLoop() for static pieces, save with save('art.png')
  • Experiment with blend modes: blendMode(ADD)
  • Layer transparency for depth
  • Use frameCount for animation

来源:skillcreatorai/Ai-Agent-Skills · MIT 许可 · 许可原文 · MD 为来源页保存的历史版本